Widget.addTickCallback

Queues an animation frame update and adds a callback to be called before each frame. Until the tick callback is removed, it will be called frequently (usually at the frame rate of the output device or as quickly as the application can be repainted, whichever is slower). For this reason, is most suitable for handling graphics that change every frame or every few frames. The tick callback does not automatically imply a relayout or repaint. If you want a repaint or relayout, and aren’t changing widget properties that would trigger that (for example, changing the text of a gtk.Label), then you will have to call Widget.queueResize or Widget.queueDrawArea yourself.

Frame.clockGetFrameTime should generally be used for timing continuous animations and Frame.timingsGetPredictedPresentationTime if you are trying to display isolated frames at particular times.

This is a more convenient alternative to connecting directly to the update signal of gdk.FrameClock, since you don't have to worry about when a gdk.FrameClock is assigned to a widget.

  1. void addTickCallback(bool delegate(Widget, FrameClock) callback)
  2. uint addTickCallback(GtkTickCallback callback, void* userData, GDestroyNotify notify)
    class Widget

Parameters

callback GtkTickCallback

function to call for updating animations

userData void*

data to pass to callback

notify GDestroyNotify

function to call to free user_data when the callback is removed.

Return Value

Type: uint

an id for the connection of this callback. Remove the callback by passing it to Widget.removeTickCallback

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