Set window to render as partially transparent,
with opacity 0 being fully transparent and 1 fully opaque. (Values
of the opacity parameter are clamped to the [0,1] range.)
For toplevel windows this depends on support from the windowing system
that may not always be there. For instance, On X11, this works only on
X screens with a compositing manager running. On Wayland, there is no
per-window opacity value that the compositor would apply. Instead, use
gdk_window_set_opaque_region (window, NULL) to tell the compositor
that the entire window is (potentially) non-opaque, and draw your content
with alpha, or use Widget.setOpacity to set an overall opacity
for your widgets.
For child windows this function only works for non-native windows.
Set window to render as partially transparent, with opacity 0 being fully transparent and 1 fully opaque. (Values of the opacity parameter are clamped to the [0,1] range.)
For toplevel windows this depends on support from the windowing system that may not always be there. For instance, On X11, this works only on X screens with a compositing manager running. On Wayland, there is no per-window opacity value that the compositor would apply. Instead, use gdk_window_set_opaque_region (window, NULL) to tell the compositor that the entire window is (potentially) non-opaque, and draw your content with alpha, or use Widget.setOpacity to set an overall opacity for your widgets.
For child windows this function only works for non-native windows.
For setting up per-pixel alpha topelevels, see Screen.getRgbaVisual, and for non-toplevels, see Window.setComposited.
Support for non-toplevel windows was added in 3.8.