Sets our main struct and passes it to the parent class.
Creates a new gtk.IconFactory An icon factory manages a collection of gtk.IconSets; a gtk.IconSet manages a set of variants of a particular icon (i.e. a gtk.IconSet contains variants for different sizes and widget states). Icons in an icon factory are named by a stock ID, which is a simple string identifying the icon. Each gtk.Style has a list of gtk.IconFactorys derived from the current theme; those icon factories are consulted first when searching for an icon. If the theme doesn’t set a particular icon, GTK+ looks for the icon in a list of default icon factories, maintained by IconFactory.addDefault and IconFactory.removeDefault. Applications with icons should add a default icon factory with their icons, which will allow themes to override the icons for the application.
Adds the given icon_set to the icon factory, under the name stock_id. stock_id should be namespaced for your application, e.g. “myapp-whatever-icon”. Normally applications create a gtk.IconFactory, then add it to the list of default factories with IconFactory.addDefault. Then they pass the stock_id to widgets such as gtk.Image to display the icon. Themes can provide an icon with the same name (such as "myapp-whatever-icon") to override your application’s default icons. If an icon already existed in factory for stock_id, it is unreferenced and replaced with the new icon_set.
Adds an icon factory to the list of icon factories searched by Style.lookupIconSet. This means that, for example, Image.newFromStock will be able to find icons in factory. There will normally be an icon factory added for each library or application that comes with icons. The default icon factories can be overridden by themes.
Get the main Gtk struct
the main Gtk struct as a void*
Looks up stock_id in the icon factory, returning an icon set if found, otherwise NULL. For display to the user, you should use Style.lookupIconSet on the gtk.Style for the widget that will display the icon, instead of using this function directly, so that themes are taken into account.
Removes an icon factory from the list of default icon factories. Not normally used; you might use it for a library that can be unloaded or shut down.
Looks for an icon in the list of default icon factories. For display to the user, you should use Style.lookupIconSet on the gtk.Style for the widget that will display the icon, instead of using this function directly, so that themes are taken into account.
the main Gtk struct
the main Gtk struct
Get the main Gtk struct
the main Gtk struct as a void*
Gets a D Object from the objects table of associations.
The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value.
Find the gobject.ParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created gobject.ParamSpec, but normally ObjectClass.overrideProperty will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().
Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established.
Adds a weak reference from weak_pointer to object to indicate that the pointer located at weak_pointer_location is only valid during the lifetime of object. When the object is finalized, weak_pointer will be set to NULL.
Creates a binding between source_property on source and target_property on target. Whenever the source_property is changed the target_property is updated using the same value. For instance:
Complete version of g_object_bind_property().
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This is a variant of g_object_get_data() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.
This is a variant of g_object_get_qdata() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.
This function is intended for GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see g_object_set_data()).
Gets a property of an object.
This function gets back user data pointers stored via g_object_set_qdata().
Gets properties of an object.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increases the reference count of object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Removes a reference added with g_object_add_toggle_ref(). The reference count of the object is decreased by one.
Removes a weak reference from object that was previously added using g_object_add_weak_pointer(). The weak_pointer_location has to match the one used with g_object_add_weak_pointer().
Compares the user data for the key key on object with oldval, and if they are the same, replaces oldval with newval.
Compares the user data for the key quark on object with oldval, and if they are the same, replaces oldval with newval.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Like g_object_set_data() except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed.
Sets a property on an object.
This sets an opaque, named pointer on an object. The name is specified through a GQuark (retrived e.g. via g_quark_from_static_string()), and the pointer can be gotten back from the object with g_object_get_qdata() until the object is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using NULL as pointer essentially removes the data stored.
This function works like g_object_set_qdata(), but in addition, a void (*destroy) (gpointer) function may be specified which is called with data as argument when the object is finalized, or the data is being overwritten by a call to g_object_set_qdata() with the same quark.
Sets properties on an object.
Sets n_properties properties for an object. Properties to be set will be taken from values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling g_object_ref() (g_object_ref() adds a strong reference, that is, forces the object to stay alive).
Removes a weak reference callback to an object.
Clears a reference to a GObject
Get the main Gtk struct
the main Gtk struct as a void*
Adds a child to buildable. type is an optional string describing how the child should be added.
Constructs a child of buildable with the name name.
This is similar to gtk_buildable_parser_finished() but is called once for each custom tag handled by the buildable.
This is called at the end of each custom element handled by the buildable.
This is called for each unknown element under <child>.
Get the internal child called childname of the buildable object.
Gets the name of the buildable object.
Called when the builder finishes the parsing of a [GtkBuilder UI definition][BUILDER-UI]. Note that this will be called once for each time Builder.addFromFile or Builder.addFromString is called on a builder.
Sets the property name name to value on the buildable object.
Sets the name of the buildable object.
|[ <object class="GtkIconFactory" id="iconfactory1"> <sources> <source stock-id="apple-red" filename="apple-red.png"/> </sources> </object> <object class="GtkWindow" id="window1"> <child> <object class="GtkButton" id="apple_button"> <property name="label">apple-red</property> <property name="use-stock">True</property> </object> </child> </object>
An icon factory manages a collection of gtk.IconSet; a gtk.IconSet manages a set of variants of a particular icon (i.e. a gtk.IconSet contains variants for different sizes and widget states). Icons in an icon factory are named by a stock ID, which is a simple string identifying the icon. Each gtk.Style has a list of gtk.IconFactory derived from the current theme; those icon factories are consulted first when searching for an icon. If the theme doesn’t set a particular icon, GTK+ looks for the icon in a list of default icon factories, maintained by IconFactory.addDefault and IconFactory.removeDefault. Applications with icons should add a default icon factory with their icons, which will allow themes to override the icons for the application.
To display an icon, always use Style.lookupIconSet on the widget that will display the icon, or the convenience function Widget.renderIcon. These functions take the theme into account when looking up the icon to use for a given stock ID.
GtkIconFactory as GtkBuildable # {[GtkIconFactory-BUILDER-UI|GtkIconFactory-BUILDER-UI]}
GtkIconFactory supports a custom <sources> element, which can contain multiple <source> elements. The following attributes are allowed:
- stock-id
The stock id of the source, a string. This attribute is mandatory
- filename
The filename of the source, a string. This attribute is optional
- icon-name
The icon name for the source, a string. This attribute is optional.
- size
Size of the icon, a gtk.IconSize enum value. This attribute is optional.
- direction
Direction of the source, a GtkTextDirection enum value. This attribute is optional.
- state
State of the source, a GtkStateType enum value. This attribute is optional.