SourceGutterRenderer

class SourceGutterRenderer : ObjectG {}

Constructors

this
this(GtkSourceGutterRenderer* gtkSourceGutterRenderer, bool ownedRef)

Sets our main struct and passes it to the parent class.

Members

Functions

activate
void activate(TextIter iter, GdkRectangle* area, Event event)

Emits the activate signal of the renderer. This is called from gsv.SourceGutter and should never have to be called manually.

addOnActivate
gulong addOnActivate(void delegate(TextIter, GdkRectangle*, Event, SourceGutterRenderer) dlg, ConnectFlags connectFlags)

The ::activate signal is emitted when the renderer is activated.

addOnQueryActivatable
gulong addOnQueryActivatable(bool delegate(TextIter, GdkRectangle*, Event, SourceGutterRenderer) dlg, ConnectFlags connectFlags)

The ::query-activatable signal is emitted when the renderer can possibly be activated.

addOnQueryData
gulong addOnQueryData(void delegate(TextIter, TextIter, GtkSourceGutterRendererState, SourceGutterRenderer) dlg, ConnectFlags connectFlags)

The ::query-data signal is emitted when the renderer needs to be filled with data just before a cell is drawn. This can be used by general renderer implementations to allow render data to be filled in externally.

addOnQueryTooltip
gulong addOnQueryTooltip(bool delegate(TextIter, GdkRectangle*, int, int, Tooltip, SourceGutterRenderer) dlg, ConnectFlags connectFlags)

The ::query-tooltip signal is emitted when the renderer can show a tooltip.

addOnQueueDraw
gulong addOnQueueDraw(void delegate(SourceGutterRenderer) dlg, ConnectFlags connectFlags)

The ::queue-draw signal is emitted when the renderer needs to be redrawn. Use Source.gutterRendererQueueDraw to emit this signal from an implementation of the gsv.SourceGutterRenderer interface.

begin
void begin(Context cr, GdkRectangle* backgroundArea, GdkRectangle* cellArea, TextIter start, TextIter end)

Called when drawing a region begins. The region to be drawn is indicated by start and end. The purpose is to allow the implementation to precompute some state before the draw method is called for each cell.

draw
void draw(Context cr, GdkRectangle* backgroundArea, GdkRectangle* cellArea, TextIter start, TextIter end, GtkSourceGutterRendererState state)

Main renderering method. Implementations should implement this method to draw onto the cairo context. The background_area indicates the total area of the cell to be drawn. The cell_area indicates the area where content can be drawn (text, images, etc).

end
void end()

Called when drawing a region of lines has ended.

getAlignment
void getAlignment(float xalign, float yalign)

Get the x-alignment and y-alignment of the gutter renderer.

getAlignmentMode
GtkSourceGutterRendererAlignmentMode getAlignmentMode()

Get the alignment mode. The alignment mode describes the manner in which the renderer is aligned (see :xalign and :yalign).

getBackground
bool getBackground(RGBA color)

Get the background color of the renderer.

getPadding
void getPadding(int xpad, int ypad)

Get the x-padding and y-padding of the gutter renderer.

getSize
int getSize()

Get the size of the renderer.

getSourceGutterRendererStruct
GtkSourceGutterRenderer* getSourceGutterRendererStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

getView
TextView getView()

Get the view associated to the gutter renderer

getVisible
bool getVisible()

Get whether the gutter renderer is visible.

getWindowType
GtkTextWindowType getWindowType()

Get the GtkTextWindowType associated with the gutter renderer.

queryActivatable
bool queryActivatable(TextIter iter, GdkRectangle* area, Event event)

Get whether the renderer is activatable at the location in event. This is called from gsv.SourceGutter to determine whether a renderer is activatable using the mouse pointer.

queryData
void queryData(TextIter start, TextIter end, GtkSourceGutterRendererState state)

Emit the query-data signal. This function is called to query for data just before rendering a cell. This is called from the gsv.SourceGutter Implementations can override the default signal handler or can connect a signal handler externally to the query-data signal.

queryTooltip
bool queryTooltip(TextIter iter, GdkRectangle* area, int x, int y, Tooltip tooltip)

Emits the query-tooltip signal. This function is called from gsv.SourceGutter Implementations can override the default signal handler or can connect to the signal externally.

queueDraw
void queueDraw()

Emits the queue-draw signal of the renderer. Call this from an implementation to inform that the renderer has changed such that it needs to redraw.

setAlignment
void setAlignment(float xalign, float yalign)

Set the alignment of the gutter renderer. Both xalign and yalign can be -1, which means the values will not be changed (this allows changing only one of the values).

setAlignmentMode
void setAlignmentMode(GtkSourceGutterRendererAlignmentMode mode)

Set the alignment mode. The alignment mode describes the manner in which the renderer is aligned (see :xalign and :yalign).

setBackground
void setBackground(RGBA color)

Set the background color of the renderer. If color is set to NULL, the renderer will not have a background color.

setPadding
void setPadding(int xpad, int ypad)

Set the padding of the gutter renderer. Both xpad and ypad can be -1, which means the values will not be changed (this allows changing only one of the values).

setSize
void setSize(int size)

Sets the size of the renderer. A value of -1 specifies that the size is to be determined dynamically.

setVisible
void setVisible(bool visible)

Set whether the gutter renderer is visible.

Static functions

getType
GType getType()

Variables

gtkSourceGutterRenderer
GtkSourceGutterRenderer* gtkSourceGutterRenderer;

the main Gtk struct

Inherited Members

From ObjectG

gObject
GObject* gObject;

the main Gtk struct

getObjectGStruct
GObject* getObjectGStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

opCast
T opCast()
getDObject
RT getDObject(U obj, bool ownedRef)

Gets a D Object from the objects table of associations.

setProperty
void setProperty(string propertyName, T value)
addOnNotify
gulong addOnNotify(void delegate(ParamSpec, ObjectG) dlg, string property, ConnectFlags connectFlags)

The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value.

getType
GType getType()
compatControl
size_t compatControl(size_t what, void* data)
interfaceFindProperty
ParamSpec interfaceFindProperty(TypeInterface gIface, string propertyName)

Find the gobject.ParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

interfaceInstallProperty
void interfaceInstallProperty(TypeInterface gIface, ParamSpec pspec)

Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created gobject.ParamSpec, but normally ObjectClass.overrideProperty will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

interfaceListProperties
ParamSpec[] interfaceListProperties(TypeInterface gIface)

Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

addToggleRef
void addToggleRef(GToggleNotify notify, void* data)

Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established.

addWeakPointer
void addWeakPointer(void* weakPointerLocation)

Adds a weak reference from weak_pointer to object to indicate that the pointer located at weak_pointer_location is only valid during the lifetime of object. When the object is finalized, weak_pointer will be set to NULL.

bindProperty
Binding bindProperty(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags)

Creates a binding between source_property on source and target_property on target. Whenever the source_property is changed the target_property is updated using the same value. For instance:

bindPropertyFull
Binding bindPropertyFull(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags, GBindingTransformFunc transformTo, GBindingTransformFunc transformFrom, void* userData, GDestroyNotify notify)

Complete version of g_object_bind_property().

bindPropertyWithClosures
Binding bindPropertyWithClosures(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags, Closure transformTo, Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

dupData
void* dupData(string key, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_data() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.

dupQdata
void* dupQdata(GQuark quark, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_qdata() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.

forceFloating
void forceFloating()

This function is intended for GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see g_object_set_data()).

getProperty
void getProperty(string propertyName, Value value)

Gets a property of an object.

getQdata
void* getQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata().

getValist
void getValist(string firstPropertyName, void* varArgs)

Gets properties of an object.

getv
void getv(string[] names, Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

ref_
ObjectG ref_()

Increases the reference count of object.

refSink
ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

removeToggleRef
void removeToggleRef(GToggleNotify notify, void* data)

Removes a reference added with g_object_add_toggle_ref(). The reference count of the object is decreased by one.

removeWeakPointer
void removeWeakPointer(void* weakPointerLocation)

Removes a weak reference from object that was previously added using g_object_add_weak_pointer(). The weak_pointer_location has to match the one used with g_object_add_weak_pointer().

replaceData
bool replaceData(string key, void* oldval, void* newval, GDestroyNotify destroy, GDestroyNotify oldDestroy)

Compares the user data for the key key on object with oldval, and if they are the same, replaces oldval with newval.

replaceQdata
bool replaceQdata(GQuark quark, void* oldval, void* newval, GDestroyNotify destroy, GDestroyNotify oldDestroy)

Compares the user data for the key quark on object with oldval, and if they are the same, replaces oldval with newval.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setDataFull
void setDataFull(string key, void* data, GDestroyNotify destroy)

Like g_object_set_data() except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed.

setProperty
void setProperty(string propertyName, Value value)

Sets a property on an object.

setQdata
void setQdata(GQuark quark, void* data)

This sets an opaque, named pointer on an object. The name is specified through a GQuark (retrived e.g. via g_quark_from_static_string()), and the pointer can be gotten back from the object with g_object_get_qdata() until the object is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using NULL as pointer essentially removes the data stored.

setQdataFull
void setQdataFull(GQuark quark, void* data, GDestroyNotify destroy)

This function works like g_object_set_qdata(), but in addition, a void (*destroy) (gpointer) function may be specified which is called with data as argument when the object is finalized, or the data is being overwritten by a call to g_object_set_qdata() with the same quark.

setValist
void setValist(string firstPropertyName, void* varArgs)

Sets properties on an object.

setv
void setv(string[] names, Value[] values)

Sets n_properties properties for an object. Properties to be set will be taken from values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

unref
void unref()

Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

watchClosure
void watchClosure(Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

weakRef
void weakRef(GWeakNotify notify, void* data)

Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling g_object_ref() (g_object_ref() adds a strong reference, that is, forces the object to stay alive).

weakUnref
void weakUnref(GWeakNotify notify, void* data)

Removes a weak reference callback to an object.

clearObject
void clearObject(ObjectG objectPtr)

Clears a reference to a GObject