Engine.addOnLoadPlugin

The load-plugin signal is emitted when a plugin is being loaded.

The plugin is being loaded in the default handler. Hence, if you want to perform some action before the plugin is loaded, you should use g_signal_connect(), but if you want to perform some action *after* the plugin is loaded (the most common case), you should use g_signal_connect_after().

class Engine
gulong
addOnLoadPlugin
(
void delegate dlg
,
ConnectFlags connectFlags = cast(ConnectFlags)0
)