ActionGroup

Actions are organised into groups. An action group is essentially a map from names to gtk.Action objects.

All actions that would make sense to use in a particular context should be in a single group. Multiple action groups may be used for a particular user interface. In fact, it is expected that most nontrivial applications will make use of multiple groups. For example, in an application that can edit multiple documents, one group holding global actions (e.g. quit, about, new), and one group per document holding actions that act on that document (eg. save, cut/copy/paste, etc). Each window’s menus would be constructed from a combination of two action groups.

Accelerators

Accelerators are handled by the GTK+ accelerator map. All actions are assigned an accelerator path (which normally has the form <Actions>/group-name/action-name) and a shortcut is associated with this accelerator path. All menuitems and toolitems take on this accelerator path. The GTK+ accelerator map code makes sure that the correct shortcut is displayed next to the menu item.

GtkActionGroup as GtkBuildable # {[GtkActionGroup-BUILDER-UI|GtkActionGroup-BUILDER-UI]}

The gtk.ActionGroup implementation of the GtkBuildable interface accepts gtk.Action objects as <child> elements in UI definitions.

Note that it is probably more common to define actions and action groups in the code, since they are directly related to what the code can do.

The GtkActionGroup implementation of the GtkBuildable interface supports a custom <accelerator> element, which has attributes named “key“ and “modifiers“ and allows to specify accelerators. This is similar to the <accelerator> element of gtk.Widget, the main difference is that it doesn’t allow you to specify a signal.

## A gtk.Dialog UI definition fragment. ## |[ <object class="GtkActionGroup" id="actiongroup"> <child> <object class="GtkAction" id="About"> <property name="name">About</property> <property name="stock_id">gtk-about</property> <signal handler="about_activate" name="activate"/> </object> <accelerator key="F1" modifiers="GDK_CONTROL_MASK | GDK_SHIFT_MASK"/> </child> </object>

class ActionGroup : ObjectG , BuildableIF {}

Constructors

this
this(GtkActionGroup* gtkActionGroup, bool ownedRef)

Sets our main struct and passes it to the parent class.

this
this(string name)

Creates a new gtk.ActionGroup object. The name of the action group is used when associating keybindings[Action-Accel] with the actions.

Members

Functions

addAction
void addAction(Action action)

Adds an action object to the action group. Note that this function does not set up the accel path of the action, which can lead to problems if a user tries to modify the accelerator of a menuitem associated with the action. Therefore you must either set the accel path yourself with Action.setAccelPath, or use gtk_action_group_add_action_with_accel (..., NULL).

addActionWithAccel
void addActionWithAccel(Action action, string accelerator)

Adds an action object to the action group and sets up the accelerator.

addActions
void addActions(GtkActionEntry[] entries, void* userData)

This is a convenience function to create a number of actions and add them to the action group.

addActionsFull
void addActionsFull(GtkActionEntry[] entries, void* userData, GDestroyNotify destroy)

This variant of Action.groupAddActions adds a GDestroyNotify callback for user_data.

addOnConnectProxy
gulong addOnConnectProxy(void delegate(Action, Widget, ActionGroup) dlg, ConnectFlags connectFlags)

The ::connect-proxy signal is emitted after connecting a proxy to an action in the group. Note that the proxy may have been connected to a different action before.

addOnDisconnectProxy
gulong addOnDisconnectProxy(void delegate(Action, Widget, ActionGroup) dlg, ConnectFlags connectFlags)

The ::disconnect-proxy signal is emitted after disconnecting a proxy from an action in the group.

addOnPostActivate
gulong addOnPostActivate(void delegate(Action, ActionGroup) dlg, ConnectFlags connectFlags)

The ::post-activate signal is emitted just after the action in the action_group is activated

addOnPreActivate
gulong addOnPreActivate(void delegate(Action, ActionGroup) dlg, ConnectFlags connectFlags)

The ::pre-activate signal is emitted just before the action in the action_group is activated

addRadioActions
void addRadioActions(GtkRadioActionEntry[] entries, int value, GCallback onChange, void* userData)

This is a convenience routine to create a group of radio actions and add them to the action group.

addRadioActionsFull
void addRadioActionsFull(GtkRadioActionEntry[] entries, int value, GCallback onChange, void* userData, GDestroyNotify destroy)

This variant of Action.groupAddRadioActions adds a GDestroyNotify callback for user_data.

addToggleActions
void addToggleActions(GtkToggleActionEntry[] entries, void* userData)

This is a convenience function to create a number of toggle actions and add them to the action group.

addToggleActionsFull
void addToggleActionsFull(GtkToggleActionEntry[] entries, void* userData, GDestroyNotify destroy)

This variant of Action.groupAddToggleActions adds a GDestroyNotify callback for user_data.

getAccelGroup
AccelGroup getAccelGroup()

Gets the accelerator group.

getAction
Action getAction(string actionName)

Looks up an action in the action group by name.

getActionGroupStruct
GtkActionGroup* getActionGroupStruct(bool transferOwnership)

Get the main Gtk struct

getName
string getName()

Gets the name of the action group.

getSensitive
bool getSensitive()

Returns TRUE if the group is sensitive. The constituent actions can only be logically sensitive (see Action.isSensitive) if they are sensitive (see Action.getSensitive) and their group is sensitive.

getStruct
void* getStruct()

the main Gtk struct as a void*

getVisible
bool getVisible()

Returns TRUE if the group is visible. The constituent actions can only be logically visible (see Action.isVisible) if they are visible (see Action.getVisible) and their group is visible.

listActions
ListG listActions()

Lists the actions in the action group.

removeAction
void removeAction(Action action)

Removes an action object from the action group.

setAccelGroup
void setAccelGroup(AccelGroup accelGroup)

Sets the accelerator group to be used by every action in this group.

setSensitive
void setSensitive(bool sensitive)

Changes the sensitivity of action_group

setTranslateFunc
void setTranslateFunc(GtkTranslateFunc func, void* data, GDestroyNotify notify)

Sets a function to be used for translating the label and tooltip of GtkActionEntrys added by Action.groupAddActions.

setTranslationDomain
void setTranslationDomain(string domain)

Sets the translation domain and uses g_dgettext() for translating the label and tooltip of GtkActionEntrys added by Action.groupAddActions.

setVisible
void setVisible(bool visible)

Changes the visible of action_group.

translateString
string translateString(string string_)

Translates a string using the function set with Action.groupSetTranslateFunc. This is mainly intended for language bindings.

Static functions

getType
GType getType()

Variables

gtkActionGroup
GtkActionGroup* gtkActionGroup;

the main Gtk struct

Inherited Members

From ObjectG

gObject
GObject* gObject;

the main Gtk struct

getObjectGStruct
GObject* getObjectGStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

opCast
T opCast()
getDObject
RT getDObject(U obj, bool ownedRef)

Gets a D Object from the objects table of associations.

setProperty
void setProperty(string propertyName, T value)
addOnNotify
gulong addOnNotify(void delegate(ParamSpec, ObjectG) dlg, string property, ConnectFlags connectFlags)

The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value.

getType
GType getType()
compatControl
size_t compatControl(size_t what, void* data)
interfaceFindProperty
ParamSpec interfaceFindProperty(TypeInterface gIface, string propertyName)

Find the gobject.ParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

interfaceInstallProperty
void interfaceInstallProperty(TypeInterface gIface, ParamSpec pspec)

Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created gobject.ParamSpec, but normally ObjectClass.overrideProperty will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

interfaceListProperties
ParamSpec[] interfaceListProperties(TypeInterface gIface)

Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

addToggleRef
void addToggleRef(GToggleNotify notify, void* data)

Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established.

addWeakPointer
void addWeakPointer(void* weakPointerLocation)

Adds a weak reference from weak_pointer to object to indicate that the pointer located at weak_pointer_location is only valid during the lifetime of object. When the object is finalized, weak_pointer will be set to NULL.

bindProperty
Binding bindProperty(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags)

Creates a binding between source_property on source and target_property on target. Whenever the source_property is changed the target_property is updated using the same value. For instance:

bindPropertyFull
Binding bindPropertyFull(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags, GBindingTransformFunc transformTo, GBindingTransformFunc transformFrom, void* userData, GDestroyNotify notify)

Complete version of g_object_bind_property().

bindPropertyWithClosures
Binding bindPropertyWithClosures(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags, Closure transformTo, Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

dupData
void* dupData(string key, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_data() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.

dupQdata
void* dupQdata(GQuark quark, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_qdata() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.

forceFloating
void forceFloating()

This function is intended for GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see g_object_set_data()).

getProperty
void getProperty(string propertyName, Value value)

Gets a property of an object.

getQdata
void* getQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata().

getValist
void getValist(string firstPropertyName, void* varArgs)

Gets properties of an object.

getv
void getv(string[] names, Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

ref_
ObjectG ref_()

Increases the reference count of object.

refSink
ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

removeToggleRef
void removeToggleRef(GToggleNotify notify, void* data)

Removes a reference added with g_object_add_toggle_ref(). The reference count of the object is decreased by one.

removeWeakPointer
void removeWeakPointer(void* weakPointerLocation)

Removes a weak reference from object that was previously added using g_object_add_weak_pointer(). The weak_pointer_location has to match the one used with g_object_add_weak_pointer().

replaceData
bool replaceData(string key, void* oldval, void* newval, GDestroyNotify destroy, GDestroyNotify oldDestroy)

Compares the user data for the key key on object with oldval, and if they are the same, replaces oldval with newval.

replaceQdata
bool replaceQdata(GQuark quark, void* oldval, void* newval, GDestroyNotify destroy, GDestroyNotify oldDestroy)

Compares the user data for the key quark on object with oldval, and if they are the same, replaces oldval with newval.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setDataFull
void setDataFull(string key, void* data, GDestroyNotify destroy)

Like g_object_set_data() except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed.

setProperty
void setProperty(string propertyName, Value value)

Sets a property on an object.

setQdata
void setQdata(GQuark quark, void* data)

This sets an opaque, named pointer on an object. The name is specified through a GQuark (retrived e.g. via g_quark_from_static_string()), and the pointer can be gotten back from the object with g_object_get_qdata() until the object is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using NULL as pointer essentially removes the data stored.

setQdataFull
void setQdataFull(GQuark quark, void* data, GDestroyNotify destroy)

This function works like g_object_set_qdata(), but in addition, a void (*destroy) (gpointer) function may be specified which is called with data as argument when the object is finalized, or the data is being overwritten by a call to g_object_set_qdata() with the same quark.

setValist
void setValist(string firstPropertyName, void* varArgs)

Sets properties on an object.

setv
void setv(string[] names, Value[] values)

Sets n_properties properties for an object. Properties to be set will be taken from values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

unref
void unref()

Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

watchClosure
void watchClosure(Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

weakRef
void weakRef(GWeakNotify notify, void* data)

Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling g_object_ref() (g_object_ref() adds a strong reference, that is, forces the object to stay alive).

weakUnref
void weakUnref(GWeakNotify notify, void* data)

Removes a weak reference callback to an object.

clearObject
void clearObject(ObjectG objectPtr)

Clears a reference to a GObject

From BuildableIF

getBuildableStruct
GtkBuildable* getBuildableStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

getType
GType getType()
addChild
void addChild(Builder builder, ObjectG child, string type)

Adds a child to buildable. type is an optional string describing how the child should be added.

constructChild
ObjectG constructChild(Builder builder, string name)

Constructs a child of buildable with the name name.

customFinished
void customFinished(Builder builder, ObjectG child, string tagname, void* data)

This is similar to gtk_buildable_parser_finished() but is called once for each custom tag handled by the buildable.

customTagEnd
void customTagEnd(Builder builder, ObjectG child, string tagname, void** data)

This is called at the end of each custom element handled by the buildable.

customTagStart
bool customTagStart(Builder builder, ObjectG child, string tagname, GMarkupParser parser, void* data)

This is called for each unknown element under <child>.

getInternalChild
ObjectG getInternalChild(Builder builder, string childname)

Get the internal child called childname of the buildable object.

buildableGetName
string buildableGetName()

Gets the name of the buildable object.

parserFinished
void parserFinished(Builder builder)

Called when the builder finishes the parsing of a [GtkBuilder UI definition][BUILDER-UI]. Note that this will be called once for each time Builder.addFromFile or Builder.addFromString is called on a builder.

setBuildableProperty
void setBuildableProperty(Builder builder, string name, Value value)

Sets the property name name to value on the buildable object.

buildableSetName
void buildableSetName(string name)

Sets the name of the buildable object.