CollectPads

Manages a set of pads that operate in collect mode. This means that control is given to the manager of this object when all pads have data.

* Collectpads are created with CollectPads.new. A callback should then be installed with gst_collect_pads_set_function ().

* Pads are added to the collection with CollectPads.addPad/ CollectPads.removePad. The pad has to be a sinkpad. When added, the chain, event and query functions of the pad are overridden. The element_private of the pad is used to store private information for the collectpads.

* For each pad, data is queued in the _chain function or by performing a pull_range.

* When data is queued on all pads in waiting mode, the callback function is called.

* Data can be dequeued from the pad with the CollectPads.pop method. One can peek at the data with the CollectPads.peek function. These functions will return NULL if the pad received an EOS event. When all pads return NULL from a CollectPads.peek, the element can emit an EOS event itself.

* Data can also be dequeued in byte units using the CollectPads.available, CollectPads.readBuffer and CollectPads.flush calls.

* Elements should call CollectPads.start and CollectPads.stop in their state change functions to start and stop the processing of the collectpads. The CollectPads.stop call should be called before calling the parent element state change function in the PAUSED_TO_READY state change to ensure no pad is blocked and the element can finish streaming.

* CollectPads.setWaiting sets a pad to waiting or non-waiting mode. CollectPads element is not waiting for data to be collected on non-waiting pads. Thus these pads may but need not have data when the callback is called. All pads are in waiting mode by default.

Constructors

this
this(GstCollectPads* gstCollectPads, bool ownedRef)

Sets our main struct and passes it to the parent class.

this
this()

Create a new instance of gst.CollectPads.CollectPads

Members

Functions

addPad
GstCollectData* addPad(Pad pad, uint size, GstCollectDataDestroyNotify destroyNotify, bool lock)

Add a pad to the collection of collect pads. The pad has to be a sinkpad. The refcount of the pad is incremented. Use CollectPads.removePad to remove the pad from the collection again.

available
uint available()

Query how much bytes can be read from each queued buffer. This means that the result of this call is the maximum number of bytes that can be read from each of the pads.

clipRunningTime
GstFlowReturn clipRunningTime(GstCollectData* cdata, Buffer buf, Buffer outbuf, void* userData)

Convenience clipping function that converts incoming buffer's timestamp to running time, or clips the buffer if outside configured segment.

eventDefault
bool eventDefault(GstCollectData* data, Event event, bool discard)

Default gst.CollectPads.CollectPads event handling that elements should always chain up to to ensure proper operation. Element might however indicate event should not be forwarded downstream.

flush
uint flush(GstCollectData* data, uint size)

Flush size bytes from the pad data.

getCollectPadsStruct
GstCollectPads* getCollectPadsStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

peek
Buffer peek(GstCollectData* data)

Peek at the buffer currently queued in data. This function should be called with the pads STREAM_LOCK held, such as in the callback handler.

pop
Buffer pop(GstCollectData* data)

Pop the buffer currently queued in data. This function should be called with the pads STREAM_LOCK held, such as in the callback handler.

queryDefault
bool queryDefault(GstCollectData* data, Query query, bool discard)

Default gst.CollectPads.CollectPads query handling that elements should always chain up to to ensure proper operation. Element might however indicate query should not be forwarded downstream.

readBuffer
Buffer readBuffer(GstCollectData* data, uint size)

Get a subbuffer of size bytes from the given pad data.

removePad
bool removePad(Pad pad)

Remove a pad from the collection of collect pads. This function will also free the GstCollectData and all the resources that were allocated with CollectPads.addPad.

setBufferFunction
void setBufferFunction(GstCollectPadsBufferFunction func, void* userData)

Set the callback function and user data that will be called with the oldest buffer when all pads have been collected, or NULL on EOS. If a buffer is passed, the callback owns a reference and must unref it.

setClipFunction
void setClipFunction(GstCollectPadsClipFunction clipfunc, void* userData)

Install a clipping function that is called right after a buffer is received on a pad managed by pads. See GstCollectPadsClipFunction for more info.

setCompareFunction
void setCompareFunction(GstCollectPadsCompareFunction func, void* userData)

Set the timestamp comparison function.

setEventFunction
void setEventFunction(GstCollectPadsEventFunction func, void* userData)

Set the event callback function and user data that will be called when collectpads has received an event originating from one of the collected pads. If the event being processed is a serialized one, this callback is called with pads STREAM_LOCK held, otherwise not. As this lock should be held when calling a number of CollectPads functions, it should be acquired if so (unusually) needed.

setFlushFunction
void setFlushFunction(GstCollectPadsFlushFunction func, void* userData)

Install a flush function that is called when the internal state of all pads should be flushed as part of flushing seek handling. See GstCollectPadsFlushFunction for more info.

setFlushing
void setFlushing(bool flushing)

Change the flushing state of all the pads in the collection. No pad is able to accept anymore data when flushing is TRUE. Calling this function with flushing FALSE makes pads accept data again. Caller must ensure that downstream streaming (thread) is not blocked, e.g. by sending a FLUSH_START downstream.

setFunction
void setFunction(GstCollectPadsFunction func, void* userData)

CollectPads provides a default collection algorithm that will determine the oldest buffer available on all of its pads, and then delegate to a configured callback. However, if circumstances are more complicated and/or more control is desired, this sets a callback that will be invoked instead when all the pads added to the collection have buffers queued. Evidently, this callback is not compatible with CollectPads.setBufferFunction callback. If this callback is set, the former will be unset.

setQueryFunction
void setQueryFunction(GstCollectPadsQueryFunction func, void* userData)

Set the query callback function and user data that will be called after collectpads has received a query originating from one of the collected pads. If the query being processed is a serialized one, this callback is called with pads STREAM_LOCK held, otherwise not. As this lock should be held when calling a number of CollectPads functions, it should be acquired if so (unusually) needed.

setWaiting
void setWaiting(GstCollectData* data, bool waiting)

Sets a pad to waiting or non-waiting mode, if at least this pad has not been created with locked waiting state, in which case nothing happens.

srcEventDefault
bool srcEventDefault(Pad pad, Event event)

Default gst.CollectPads.CollectPads event handling for the src pad of elements. Elements can chain up to this to let flushing seek event handling be done by gst.CollectPads.CollectPads

start
void start()

Starts the processing of data in the collect_pads.

stop
void stop()

Stops the processing of data in the collect_pads. this function will also unblock any blocking operations.

takeBuffer
Buffer takeBuffer(GstCollectData* data, uint size)

Get a subbuffer of size bytes from the given pad data. Flushes the amount of read bytes.

Static functions

getType
GType getType()

Variables

gstCollectPads
GstCollectPads* gstCollectPads;

the main Gtk struct

Inherited Members

From ObjectGst

gstObject
GstObject* gstObject;

the main Gtk struct

getObjectGstStruct
GstObject* getObjectGstStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

getType
GType getType()
checkUniqueness
bool checkUniqueness(ListG list, string name)

Checks to see if there is any object named name in list. This function does not do any locking of any kind. You might want to protect the provided list with the lock of the owner of the list. This function will lock each GstObject in the list to compare the name, so be careful when passing a list with a locked object.

defaultDeepNotify
void defaultDeepNotify(ObjectG object, ObjectGst orig, ParamSpec pspec, string[] excludedProps)

A default deep_notify signal callback for an object. The user data should contain a pointer to an array of strings that should be excluded from the notify. The default handler will print the new value of the property using g_print.

refSink
void* refSink(void* object)

Increase the reference count of object, and possibly remove the floating reference, if object has a floating reference.

replace
bool replace(ObjectGst oldobj, ObjectGst newobj)

Atomically modifies a pointer to point to a new object. The reference count of oldobj is decreased and the reference count of newobj is increased.

addControlBinding
bool addControlBinding(ControlBinding binding)

Attach the gstreamer.ControlBinding to the object. If there already was a gstreamer.ControlBinding for this property it will be replaced.

defaultError
void defaultError(ErrorG error, string debug_)

A default error function that uses g_printerr() to display the error message and the optional debug string..

getControlBinding
ControlBinding getControlBinding(string propertyName)

Gets the corresponding gstreamer.ControlBinding for the property. This should be unreferenced again after use.

getControlRate
GstClockTime getControlRate()

Obtain the control-rate for this object. Audio processing gstreamer.Element objects will use this rate to sub-divide their processing loop and call gst_object_sync_values() in between. The length of the processing segment should be up to control-rate nanoseconds.

getGValueArray
bool getGValueArray(string propertyName, GstClockTime timestamp, GstClockTime interval, Value[] values)

Gets a number of gobject.Values for the given controlled property starting at the requested time. The array values need to hold enough space for n_values of gobject.Value

getName
string getName()

Returns a copy of the name of object. Caller should g_free() the return value after usage. For a nameless object, this returns NULL, which you can safely g_free() as well.

getParent
ObjectGst getParent()

Returns the parent of object. This function increases the refcount of the parent object so you should gst_object_unref() it after usage.

getPathString
string getPathString()

Generates a string describing the path of object in the object hierarchy. Only useful (or used) for debugging.

getValue
Value getValue(string propertyName, GstClockTime timestamp)

Gets the value for the given controlled property at the requested time.

getValueArray
bool getValueArray(string propertyName, GstClockTime timestamp, GstClockTime interval, uint nValues, void* values)

Gets a number of values for the given controlled property starting at the requested time. The array values need to hold enough space for n_values of the same type as the objects property's type.

hasActiveControlBindings
bool hasActiveControlBindings()

Check if the object has active controlled properties.

hasAncestor
bool hasAncestor(ObjectGst ancestor)

Check if object has an ancestor ancestor somewhere up in the hierarchy. One can e.g. check if a gstreamer.Element is inside a gstreamer.Pipeline

hasAsAncestor
bool hasAsAncestor(ObjectGst ancestor)

Check if object has an ancestor ancestor somewhere up in the hierarchy. One can e.g. check if a gstreamer.Element is inside a gstreamer.Pipeline

hasAsParent
bool hasAsParent(ObjectGst parent)

Check if parent is the parent of object. E.g. a gstreamer.Element can check if it owns a given gstreamer.Pad

ref_
ObjectGst ref_()

Increments the reference count on object. This function does not take the lock on object because it relies on atomic refcounting.

removeControlBinding
bool removeControlBinding(ControlBinding binding)

Removes the corresponding gstreamer.ControlBinding If it was the last ref of the binding, it will be disposed.

setControlBindingDisabled
void setControlBindingDisabled(string propertyName, bool disabled)

This function is used to disable the control bindings on a property for some time, i.e. gst_object_sync_values() will do nothing for the property.

setControlBindingsDisabled
void setControlBindingsDisabled(bool disabled)

This function is used to disable all controlled properties of the object for some time, i.e. gst_object_sync_values() will do nothing.

setControlRate
void setControlRate(GstClockTime controlRate)

Change the control-rate for this object. Audio processing gstreamer.Element objects will use this rate to sub-divide their processing loop and call gst_object_sync_values() in between. The length of the processing segment should be up to control-rate nanoseconds.

setName
bool setName(string name)

Sets the name of object, or gives object a guaranteed unique name (if name is NULL). This function makes a copy of the provided name, so the caller retains ownership of the name it sent.

setParent
bool setParent(ObjectGst parent)

Sets the parent of object to parent. The object's reference count will be incremented, and any floating reference will be removed (see gst_object_ref_sink()).

suggestNextSync
GstClockTime suggestNextSync()

Returns a suggestion for timestamps where buffers should be split to get best controller results.

syncValues
bool syncValues(GstClockTime timestamp)

Sets the properties of the object, according to the gstreamer.ControlSources that (maybe) handle them and for the given timestamp.

unparent
void unparent()

Clear the parent of object, removing the associated reference. This function decreases the refcount of object.

unref
void unref()

Decrements the reference count on object. If reference count hits zero, destroy object. This function does not take the lock on object as it relies on atomic refcounting.

addOnDeepNotify
gulong addOnDeepNotify(void delegate(ObjectGst, ParamSpec, ObjectGst) dlg, ConnectFlags connectFlags)

The deep notify signal is used to be notified of property changes. It is typically attached to the toplevel bin to receive notifications from all the elements contained in that bin.