Sets our main struct and passes it to the parent class.
Creates a new gio.SocketClient with the default options.
Enable proxy protocols to be handled by the application. When the indicated proxy protocol is returned by the GProxyResolver, gio.SocketClient will consider this protocol as supported but will not try to find a GProxy instance to handle handshaking. The application must check for this case by calling Socket.connectionGetRemoteAddress on the returned gio.SocketConnection, and seeing if it's a gio.ProxyAddress of the appropriate type, to determine whether or not it needs to handle the proxy handshaking itself.
Emitted when client's activity on connectable changes state. Among other things, this can be used to provide progress information about a network connection in the UI. The meanings of the different event values are as follows:
Tries to resolve the connectable and make a network connection to it.
This is the asynchronous version of Socket.clientConnect.
Finishes an async connect operation. See Socket.clientConnectAsync
This is a helper function for Socket.clientConnect.
This is the asynchronous version of Socket.clientConnectToHost.
Finishes an async connect operation. See Socket.clientConnectToHostAsync
Attempts to create a TCP connection to a service.
This is the asynchronous version of Socket.clientConnectToService.
Finishes an async connect operation. See Socket.clientConnectToServiceAsync
This is a helper function for Socket.clientConnect.
This is the asynchronous version of Socket.clientConnectToUri.
Finishes an async connect operation. See Socket.clientConnectToUriAsync
Gets the proxy enable state; see Socket.clientSetEnableProxy
Gets the socket family of the socket client.
Gets the local address of the socket client.
Gets the protocol name type of the socket client.
Gets the GProxyResolver being used by client. Normally, this will be the resolver returned by g_proxy_resolver_get_default(), but you can override it with Socket.clientSetProxyResolver.
Get the main Gtk struct
Gets the socket type of the socket client.
the main Gtk struct as a void*
Gets the I/O timeout time for sockets created by client.
Gets whether client creates TLS connections. See Socket.clientSetTls for details.
Gets the TLS validation flags used creating TLS connections via client.
Sets whether or not client attempts to make connections via a proxy server. When enabled (the default), gio.SocketClient will use a GProxyResolver to determine if a proxy protocol such as SOCKS is needed, and automatically do the necessary proxy negotiation.
Sets the socket family of the socket client. If this is set to something other than G_SOCKET_FAMILY_INVALID then the sockets created by this object will be of the specified family.
Sets the local address of the socket client. The sockets created by this object will bound to the specified address (if not NULL) before connecting.
Sets the protocol of the socket client. The sockets created by this object will use of the specified protocol.
Overrides the GProxyResolver used by client. You can call this if you want to use specific proxies, rather than using the system default proxy settings.
Sets the socket type of the socket client. The sockets created by this object will be of the specified type.
Sets the I/O timeout for sockets created by client. timeout is a time in seconds, or 0 for no timeout (the default).
Sets whether client creates TLS (aka SSL) connections. If tls is TRUE, client will wrap its connections in a GTlsClientConnection and perform a TLS handshake when connecting.
Sets the TLS validation flags used when creating TLS connections via client. The default value is G_TLS_CERTIFICATE_VALIDATE_ALL.
the main Gtk struct
the main Gtk struct
Get the main Gtk struct
the main Gtk struct as a void*
Gets a D Object from the objects table of associations.
The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value.
Find the gobject.ParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created gobject.ParamSpec, but normally ObjectClass.overrideProperty will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().
Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established.
Adds a weak reference from weak_pointer to object to indicate that the pointer located at weak_pointer_location is only valid during the lifetime of object. When the object is finalized, weak_pointer will be set to NULL.
Creates a binding between source_property on source and target_property on target. Whenever the source_property is changed the target_property is updated using the same value. For instance:
Complete version of g_object_bind_property().
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This is a variant of g_object_get_data() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.
This is a variant of g_object_get_qdata() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.
This function is intended for GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see g_object_set_data()).
Gets a property of an object.
This function gets back user data pointers stored via g_object_set_qdata().
Gets properties of an object.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increases the reference count of object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Removes a reference added with g_object_add_toggle_ref(). The reference count of the object is decreased by one.
Removes a weak reference from object that was previously added using g_object_add_weak_pointer(). The weak_pointer_location has to match the one used with g_object_add_weak_pointer().
Compares the user data for the key key on object with oldval, and if they are the same, replaces oldval with newval.
Compares the user data for the key quark on object with oldval, and if they are the same, replaces oldval with newval.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Like g_object_set_data() except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed.
Sets a property on an object.
This sets an opaque, named pointer on an object. The name is specified through a GQuark (retrived e.g. via g_quark_from_static_string()), and the pointer can be gotten back from the object with g_object_get_qdata() until the object is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using NULL as pointer essentially removes the data stored.
This function works like g_object_set_qdata(), but in addition, a void (*destroy) (gpointer) function may be specified which is called with data as argument when the object is finalized, or the data is being overwritten by a call to g_object_set_qdata() with the same quark.
Sets properties on an object.
Sets n_properties properties for an object. Properties to be set will be taken from values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling g_object_ref() (g_object_ref() adds a strong reference, that is, forces the object to stay alive).
Removes a weak reference callback to an object.
Clears a reference to a GObject
gio.SocketClient is a lightweight high-level utility class for connecting to a network host using a connection oriented socket type.
You create a gio.SocketClient object, set any options you want, and then call a sync or async connect operation, which returns a gio.SocketConnection subclass on success.
The type of the gio.SocketConnection object returned depends on the type of the underlying socket that is in use. For instance, for a TCP/IP connection it will be a gio.TcpConnection
As gio.SocketClient is a lightweight object, you don't need to cache it. You can just create a new one any time you need one.