Socket

Together with atk.Plug, atk.Socket provides the ability to embed accessibles from one process into another in a fashion that is transparent to assistive technologies. atk.Socket works as the container of atk.Plug, embedding it using the method Socket.embed. Any accessible contained in the atk.Plug will appear to the assistive technologies as being inside the application that created the atk.Socket

The communication between a atk.Socket and a atk.Plug is done by the IPC layer of the accessibility framework, normally implemented by the D-Bus based implementation of AT-SPI (at-spi2). If that is the case, at-spi-atk2 is the responsible to implement the abstract methods Plug.getId and Socket.embed, so an ATK implementor shouldn't reimplement them. The process that contains the atk.Plug is responsible to send the ID returned by Plug.id to the process that contains the atk.Socket, so it could call the method Socket.embed in order to embed it.

For the same reasons, an implementor doesn't need to implement atk_object_get_n_accessible_children() and atk_object_ref_accessible_child(). All the logic related to those functions will be implemented by the IPC layer.

Constructors

this
this(AtkSocket* atkSocket, bool ownedRef)

Sets our main struct and passes it to the parent class.

this
this()

Creates a new atk.Socket

Members

Functions

embed
void embed(string plugId)

Embeds the children of an atk.Plug as the children of the atk.Socket The plug may be in the same process or in a different process.

getSocketStruct
AtkSocket* getSocketStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

isOccupied
bool isOccupied()

Determines whether or not the socket has an embedded plug.

Static functions

getType
GType getType()

Variables

atkSocket
AtkSocket* atkSocket;

the main Gtk struct

Inherited Members

From ObjectAtk

atkObject
AtkObject* atkObject;

the main Gtk struct

getObjectAtkStruct
AtkObject* getObjectAtkStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

getType
GType getType()
addRelationship
bool addRelationship(AtkRelationType relationship, ObjectAtk target)

Adds a relationship of the specified type with the specified target.

connectPropertyChangeHandler
uint connectPropertyChangeHandler(AtkPropertyChangeHandler* handler)

Calls handler on property changes.

getAccessibleId
string getAccessibleId()

Gets the accessible id of the accessible.

getAttributes
AtkAttributeSet* getAttributes()

Get a list of properties applied to this object as a whole, as an AtkAttributeSet consisting of name-value pairs. As such these attributes may be considered weakly-typed properties or annotations, as distinct from strongly-typed object data available via other get/set methods. Not all objects have explicit "name-value pair" AtkAttributeSet properties.

getDescription
string getDescription()

Gets the accessible description of the accessible.

getIndexInParent
int getIndexInParent()

Gets the 0-based index of this accessible in its parent; returns -1 if the accessible does not have an accessible parent.

getLayer
AtkLayer getLayer()

Gets the layer of the accessible.

getMdiZorder
int getMdiZorder()

Gets the zorder of the accessible. The value G_MININT will be returned if the layer of the accessible is not ATK_LAYER_MDI.

getNAccessibleChildren
int getNAccessibleChildren()

Gets the number of accessible children of the accessible.

getName
string getName()

Gets the accessible name of the accessible.

getObjectLocale
string getObjectLocale()

Gets a UTF-8 string indicating the POSIX-style LC_MESSAGES locale of accessible.

getParent
ObjectAtk getParent()

Gets the accessible parent of the accessible. By default this is the one assigned with atk_object_set_parent(), but it is assumed that ATK implementors have ways to get the parent of the object without the need of assigning it manually with atk_object_set_parent(), and will return it with this method.

getRole
AtkRole getRole()

Gets the role of the accessible.

initialize
void initialize(void* data)

This function is called when implementing subclasses of AtkObject It does initialization required for the new object. It is intended that this function should called only in the ..._new() functions used to create an instance of a subclass of AtkObject

notifyStateChange
void notifyStateChange(AtkState state, bool value)

Emits a state-change signal for the specified state.

peekParent
ObjectAtk peekParent()

Gets the accessible parent of the accessible, if it has been manually assigned with atk_object_set_parent. Otherwise, this function returns NULL.

refAccessibleChild
ObjectAtk refAccessibleChild(int i)

Gets a reference to the specified accessible child of the object. The accessible children are 0-based so the first accessible child is at index 0, the second at index 1 and so on.

refRelationSet
RelationSet refRelationSet()

Gets the atk.RelationSet associated with the object.

refStateSet
StateSet refStateSet()

Gets a reference to the state set of the accessible; the caller must unreference it when it is no longer needed.

removePropertyChangeHandler
void removePropertyChangeHandler(uint handlerId)

Removes a property change handler.

removeRelationship
bool removeRelationship(AtkRelationType relationship, ObjectAtk target)

Removes a relationship of the specified type with the specified target.

setAccessibleId
void setAccessibleId(string name)

Sets the accessible ID of the accessible. This is not meant to be presented to the user, but to be an ID which is stable over application development. Typically, this is the gtkbuilder ID. Such an ID will be available for instance to identify a given well-known accessible object for tailored screen reading, or for automatic regression testing.

setDescription
void setDescription(string description)

Sets the accessible description of the accessible. You can't set the description to NULL. This is reserved for the initial value. In this aspect NULL is similar to ATK_ROLE_UNKNOWN. If you want to set the name to a empty value you can use "".

setName
void setName(string name)

Sets the accessible name of the accessible. You can't set the name to NULL. This is reserved for the initial value. In this aspect NULL is similar to ATK_ROLE_UNKNOWN. If you want to set the name to a empty value you can use "".

setParent
void setParent(ObjectAtk parent)

Sets the accessible parent of the accessible. parent can be NULL.

setRole
void setRole(AtkRole role)

Sets the role of the accessible.

addOnActiveDescendantChanged
gulong addOnActiveDescendantChanged(void delegate(ObjectAtk, ObjectAtk) dlg, ConnectFlags connectFlags)

The "active-descendant-changed" signal is emitted by an object which has the state ATK_STATE_MANAGES_DESCENDANTS when the focus object in the object changes. For instance, a table will emit the signal when the cell in the table which has focus changes.

addOnChildrenChanged
gulong addOnChildrenChanged(void delegate(uint, ObjectAtk, ObjectAtk) dlg, ConnectFlags connectFlags)

The signal "children-changed" is emitted when a child is added or removed form an object. It supports two details: "add" and "remove"

addOnFocus
gulong addOnFocus(void delegate(bool, ObjectAtk) dlg, ConnectFlags connectFlags)

The signal "focus-event" is emitted when an object gained or lost focus.

addOnPropertyChange
gulong addOnPropertyChange(void delegate(void*, ObjectAtk) dlg, ConnectFlags connectFlags)

The signal "property-change" is emitted when an object's property value changes. arg1 contains an AtkPropertyValues with the name and the new value of the property whose value has changed. Note that, as with GObject notify, getting this signal does not guarantee that the value of the property has actually changed; it may also be emitted when the setter of the property is called to reinstate the previous value.

addOnStateChange
gulong addOnStateChange(void delegate(string, bool, ObjectAtk) dlg, ConnectFlags connectFlags)

The "state-change" signal is emitted when an object's state changes. The detail value identifies the state type which has changed.

addOnVisibleDataChanged
gulong addOnVisibleDataChanged(void delegate(ObjectAtk) dlg, ConnectFlags connectFlags)

The "visible-data-changed" signal is emitted when the visual appearance of the object changed.

roleForName
AtkRole roleForName(string name)

Get the AtkRole type corresponding to a rolew name.

roleGetLocalizedName
string roleGetLocalizedName(AtkRole role)

Gets the localized description string describing the AtkRole role.

roleGetName
string roleGetName(AtkRole role)

Gets the description string describing the AtkRole role.

roleRegister
AtkRole roleRegister(string name)

Registers the role specified by name. name must be a meaningful name. So it should not be empty, or consisting on whitespaces.

From ComponentIF

getComponentStruct
AtkComponent* getComponentStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

getType
GType getType()
addFocusHandler
uint addFocusHandler(AtkFocusHandler handler)

Add the specified handler to the set of functions to be called when this object receives focus events (in or out). If the handler is already added it is not added again

contains
bool contains(int x, int y, AtkCoordType coordType)

Checks whether the specified point is within the extent of the component.

getAlpha
double getAlpha()

Returns the alpha value (i.e. the opacity) for this component, on a scale from 0 (fully transparent) to 1.0 (fully opaque).

getExtents
void getExtents(int x, int y, int width, int height, AtkCoordType coordType)

Gets the rectangle which gives the extent of the component.

getLayer
AtkLayer getLayer()

Gets the layer of the component.

getMdiZorder
int getMdiZorder()

Gets the zorder of the component. The value G_MININT will be returned if the layer of the component is not ATK_LAYER_MDI or ATK_LAYER_WINDOW.

getPosition
void getPosition(int x, int y, AtkCoordType coordType)

Gets the position of component in the form of a point specifying component's top-left corner.

getSize
void getSize(int width, int height)

Gets the size of the component in terms of width and height.

grabFocus
bool grabFocus()

Grabs focus for this component.

refAccessibleAtPoint
ObjectAtk refAccessibleAtPoint(int x, int y, AtkCoordType coordType)

Gets a reference to the accessible child, if one exists, at the coordinate point specified by x and y.

removeFocusHandler
void removeFocusHandler(uint handlerId)

Remove the handler specified by handler_id from the list of functions to be executed when this object receives focus events (in or out).

scrollTo
bool scrollTo(AtkScrollType type)

Makes component visible on the screen by scrolling all necessary parents.

scrollToPoint
bool scrollToPoint(AtkCoordType coords, int x, int y)

Makes an object visible on the screen at a given position by scrolling all necessary parents.

setExtents
bool setExtents(int x, int y, int width, int height, AtkCoordType coordType)

Sets the extents of component.

setPosition
bool setPosition(int x, int y, AtkCoordType coordType)

Sets the position of component.

setSize
bool setSize(int width, int height)

Set the size of the component in terms of width and height.

addOnBoundsChanged
gulong addOnBoundsChanged(void delegate(Rectangle, ComponentIF) dlg, ConnectFlags connectFlags)

The 'bounds-changed" signal is emitted when the bposition or size of the component changes.