GObjectAccessible

This object class is derived from AtkObject. It can be used as a basis for implementing accessible objects for GObjects which are not derived from GtkWidget. One example of its use is in providing an accessible object for GnomeCanvasItem in the GAIL library.

Constructors

this
this(AtkGObjectAccessible* atkGObjectAccessible, bool ownedRef)

Sets our main struct and passes it to the parent class.

Members

Functions

getGObjectAccessibleStruct
AtkGObjectAccessible* getGObjectAccessibleStruct(bool transferOwnership)

Get the main Gtk struct

getObject
ObjectG getObject()

Gets the GObject for which obj is the accessible object.

getStruct
void* getStruct()

the main Gtk struct as a void*

Static functions

forObject
ObjectAtk forObject(ObjectG obj)

Gets the accessible object for the specified obj.

getType
GType getType()

Variables

atkGObjectAccessible
AtkGObjectAccessible* atkGObjectAccessible;

the main Gtk struct

Inherited Members

From ObjectAtk

atkObject
AtkObject* atkObject;

the main Gtk struct

getObjectAtkStruct
AtkObject* getObjectAtkStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

getType
GType getType()
addRelationship
bool addRelationship(AtkRelationType relationship, ObjectAtk target)

Adds a relationship of the specified type with the specified target.

connectPropertyChangeHandler
uint connectPropertyChangeHandler(AtkPropertyChangeHandler* handler)

Calls handler on property changes.

getAccessibleId
string getAccessibleId()

Gets the accessible id of the accessible.

getAttributes
AtkAttributeSet* getAttributes()

Get a list of properties applied to this object as a whole, as an AtkAttributeSet consisting of name-value pairs. As such these attributes may be considered weakly-typed properties or annotations, as distinct from strongly-typed object data available via other get/set methods. Not all objects have explicit "name-value pair" AtkAttributeSet properties.

getDescription
string getDescription()

Gets the accessible description of the accessible.

getIndexInParent
int getIndexInParent()

Gets the 0-based index of this accessible in its parent; returns -1 if the accessible does not have an accessible parent.

getLayer
AtkLayer getLayer()

Gets the layer of the accessible.

getMdiZorder
int getMdiZorder()

Gets the zorder of the accessible. The value G_MININT will be returned if the layer of the accessible is not ATK_LAYER_MDI.

getNAccessibleChildren
int getNAccessibleChildren()

Gets the number of accessible children of the accessible.

getName
string getName()

Gets the accessible name of the accessible.

getObjectLocale
string getObjectLocale()

Gets a UTF-8 string indicating the POSIX-style LC_MESSAGES locale of accessible.

getParent
ObjectAtk getParent()

Gets the accessible parent of the accessible. By default this is the one assigned with atk_object_set_parent(), but it is assumed that ATK implementors have ways to get the parent of the object without the need of assigning it manually with atk_object_set_parent(), and will return it with this method.

getRole
AtkRole getRole()

Gets the role of the accessible.

initialize
void initialize(void* data)

This function is called when implementing subclasses of AtkObject It does initialization required for the new object. It is intended that this function should called only in the ..._new() functions used to create an instance of a subclass of AtkObject

notifyStateChange
void notifyStateChange(AtkState state, bool value)

Emits a state-change signal for the specified state.

peekParent
ObjectAtk peekParent()

Gets the accessible parent of the accessible, if it has been manually assigned with atk_object_set_parent. Otherwise, this function returns NULL.

refAccessibleChild
ObjectAtk refAccessibleChild(int i)

Gets a reference to the specified accessible child of the object. The accessible children are 0-based so the first accessible child is at index 0, the second at index 1 and so on.

refRelationSet
RelationSet refRelationSet()

Gets the atk.RelationSet associated with the object.

refStateSet
StateSet refStateSet()

Gets a reference to the state set of the accessible; the caller must unreference it when it is no longer needed.

removePropertyChangeHandler
void removePropertyChangeHandler(uint handlerId)

Removes a property change handler.

removeRelationship
bool removeRelationship(AtkRelationType relationship, ObjectAtk target)

Removes a relationship of the specified type with the specified target.

setAccessibleId
void setAccessibleId(string name)

Sets the accessible ID of the accessible. This is not meant to be presented to the user, but to be an ID which is stable over application development. Typically, this is the gtkbuilder ID. Such an ID will be available for instance to identify a given well-known accessible object for tailored screen reading, or for automatic regression testing.

setDescription
void setDescription(string description)

Sets the accessible description of the accessible. You can't set the description to NULL. This is reserved for the initial value. In this aspect NULL is similar to ATK_ROLE_UNKNOWN. If you want to set the name to a empty value you can use "".

setName
void setName(string name)

Sets the accessible name of the accessible. You can't set the name to NULL. This is reserved for the initial value. In this aspect NULL is similar to ATK_ROLE_UNKNOWN. If you want to set the name to a empty value you can use "".

setParent
void setParent(ObjectAtk parent)

Sets the accessible parent of the accessible. parent can be NULL.

setRole
void setRole(AtkRole role)

Sets the role of the accessible.

addOnActiveDescendantChanged
gulong addOnActiveDescendantChanged(void delegate(ObjectAtk, ObjectAtk) dlg, ConnectFlags connectFlags)

The "active-descendant-changed" signal is emitted by an object which has the state ATK_STATE_MANAGES_DESCENDANTS when the focus object in the object changes. For instance, a table will emit the signal when the cell in the table which has focus changes.

addOnChildrenChanged
gulong addOnChildrenChanged(void delegate(uint, ObjectAtk, ObjectAtk) dlg, ConnectFlags connectFlags)

The signal "children-changed" is emitted when a child is added or removed form an object. It supports two details: "add" and "remove"

addOnFocus
gulong addOnFocus(void delegate(bool, ObjectAtk) dlg, ConnectFlags connectFlags)

The signal "focus-event" is emitted when an object gained or lost focus.

addOnPropertyChange
gulong addOnPropertyChange(void delegate(void*, ObjectAtk) dlg, ConnectFlags connectFlags)

The signal "property-change" is emitted when an object's property value changes. arg1 contains an AtkPropertyValues with the name and the new value of the property whose value has changed. Note that, as with GObject notify, getting this signal does not guarantee that the value of the property has actually changed; it may also be emitted when the setter of the property is called to reinstate the previous value.

addOnStateChange
gulong addOnStateChange(void delegate(string, bool, ObjectAtk) dlg, ConnectFlags connectFlags)

The "state-change" signal is emitted when an object's state changes. The detail value identifies the state type which has changed.

addOnVisibleDataChanged
gulong addOnVisibleDataChanged(void delegate(ObjectAtk) dlg, ConnectFlags connectFlags)

The "visible-data-changed" signal is emitted when the visual appearance of the object changed.

roleForName
AtkRole roleForName(string name)

Get the AtkRole type corresponding to a rolew name.

roleGetLocalizedName
string roleGetLocalizedName(AtkRole role)

Gets the localized description string describing the AtkRole role.

roleGetName
string roleGetName(AtkRole role)

Gets the description string describing the AtkRole role.

roleRegister
AtkRole roleRegister(string name)

Registers the role specified by name. name must be a meaningful name. So it should not be empty, or consisting on whitespaces.