TextBuffer.addMark

Adds the mark at position where. The mark must not be added to another buffer, and if its name is not NULL then there must not be another mark in the buffer with the same name.

Emits the mark-set signal as notification of the mark's initial placement.

class TextBuffer
void
addMark

Parameters

mark TextMark

the mark to add

where TextIter

location to place mark

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Since

2.12