WeakRef

A structure containing a weak reference to a GObject It can either be empty (i.e. point to NULL), or point to an object for as long as at least one "strong" reference to that object exists. Before the object's gobject.ObjectClass.dispose method is called, every gobject.WeakRef associated with becomes empty (i.e. points to NULL).

Like gobject.Value, gobject.WeakRef can be statically allocated, stack- or heap-allocated, or embedded in larger structures.

Unlike g_object_weak_ref() and g_object_add_weak_pointer(), this weak reference is thread-safe: converting a weak pointer to a reference is atomic with respect to invalidation of weak pointers to destroyed objects.

If the object's gobject.ObjectClass.dispose method results in additional references to the object being held, any gobject.WeakRefs taken before it was disposed will continue to point to NULL. If gobject.WeakRefs are taken after the object is disposed and re-referenced, they will continue to point to it until its refcount goes back to zero, at which point they too will be invalidated.

Constructors

this
this(GWeakRef* gWeakRef, bool ownedRef)

Sets our main struct and passes it to the parent class.

this
this(void* object)

Members

Functions

clear
void clear()

Frees resources associated with a non-statically-allocated gobject.WeakRef After this call, the gobject.WeakRef is left in an undefined state.

get
ObjectG get()

If weak_ref is not empty, atomically acquire a strong reference to the object it points to, and return that reference.

getStruct
void* getStruct()

the main Gtk struct as a void*

getWeakRefStruct
GWeakRef* getWeakRefStruct(bool transferOwnership)

Get the main Gtk struct

init
void init(ObjectG object)

Initialise a non-statically-allocated gobject.WeakRef

set
void set(ObjectG object)

Change the object to which weak_ref points, or set it to NULL.

Variables

gWeakRef
GWeakRef* gWeakRef;

the main Gtk struct