Set the contents of a variant gobject.Value to variant, and takes over
the ownership of the caller's reference to variant;
the caller doesn't have to unref it any more (i.e. the reference
count of the variant is not increased).
If variant was floating then its floating reference is converted to
a hard reference.
Set the contents of a variant gobject.Value to variant, and takes over the ownership of the caller's reference to variant; the caller doesn't have to unref it any more (i.e. the reference count of the variant is not increased).
If variant was floating then its floating reference is converted to a hard reference.
If you want the gobject.Value to hold its own reference to variant, use Value.setVariant instead.
This is an internal function introduced mainly for C marshallers.