RandG.this

Sets our main struct and passes it to the parent class.

  1. this(GRand* gRand, bool ownedRef)
    class RandG
    this
    (
    GRand* gRand
    ,
    bool ownedRef = false
    )
  2. this()
  3. this(uint seed)
  4. this(uint[] seed)