go
RandG.this
glib
RandG
RandG
Sets our main struct and passes it to the parent class.
this
(GRand* gRand, bool ownedRef)
class
RandG
this
(
GRand
*
gRand
,
bool
ownedRef
= false
)
this
()
this
(uint seed)
this
(uint[] seed)
glib
RandG
RandG
constructors
this
functions
copy
doubleRange
free
getRandGStruct
getStruct
intRange
randDouble
randInt
setSeed
setSeedArray
static functions
randomDouble
randomDoubleRange
randomInt
randomIntRange
randomSetSeed
variables
gRand
Sets our main struct and passes it to the parent class.