go
GLContext.this
glgdk
GLContext
GLContext
Sets our main struct and passes it to the parent class.
this
(GdkGLContext* gdkGLContext, bool ownedRef)
class
GLContext
this
(
GdkGLContext
*
gdkGLContext
,
bool
ownedRef
= false
)
this
(GLDrawableIF gldrawable, GLContext shareList, bool direct, int renderType)
glgdk
GLContext
GLContext
constructors
this
functions
copy
getGLContextStruct
getGlConfig
getGlDrawable
getRenderType
getShareList
getStruct
isDirect
makeCurrent
static functions
getCurrent
getType
releaseCurrent
variables
gdkGLContext
Sets our main struct and passes it to the parent class.