Structure used for scatter/gather data input. You generally pass in an array of GInputVectors and the operation will store the read data starting in the first buffer, switching to the next as needed.
Pointer to a buffer where data will be written.
the available size in buffer.
2.22
Structure used for scatter/gather data input. You generally pass in an array of GInputVectors and the operation will store the read data starting in the first buffer, switching to the next as needed.