SocketListener.addAddress

Creates a socket of type type and protocol protocol, binds it to address and adds it to the set of sockets we're accepting sockets from.

Note that adding an IPv6 address, depending on the platform, may or may not result in a listener that also accepts IPv4 connections. For more deterministic behavior, see Socket.listenerAddInetPort.

source_object will be passed out in the various calls to accept to identify this particular source, which is useful if you're listening on multiple addresses and do different things depending on what address is connected to.

If successful and effective_address is non-NULL then it will be set to the address that the binding actually occurred at. This is helpful for determining the port number that was used for when requesting a binding to port 0 (ie: "any port"). This address, if requested, belongs to the caller and must be freed.

Call Socket.listenerClose to stop listening on address; this will not be done automatically when you drop your final reference to listener, as references may be held internally.

Parameters

address SocketAddress
type GSocketType
protocol GSocketProtocol
sourceObject ObjectG

Optional GObject identifying this source

effectiveAddress SocketAddress

location to store the address that was bound to, or NULL.

Return Value

Type: bool

TRUE on success, FALSE on error.

Throws

GException on failure.

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Since

2.22