FrameClock.requestPhase

Asks the frame clock to run a particular phase. The signal corresponding the requested phase will be emitted the next time the frame clock processes. Multiple calls to Frame.clockRequestPhase will be combined together and only one frame processed. If you are displaying animated content and want to continually request the GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time, you should use Frame.clockBeginUpdating instead, since this allows GTK+ to adjust system parameters to get maximally smooth animations.

class FrameClock
void
requestPhase

Parameters

phase GdkFrameClockPhase

the phase that is requested

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