Asks the frame clock to run a particular phase. The signal
corresponding the requested phase will be emitted the next
time the frame clock processes. Multiple calls to
Frame.clockRequestPhase will be combined together
and only one frame processed. If you are displaying animated
content and want to continually request the
GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time,
you should use Frame.clockBeginUpdating instead, since
this allows GTK+ to adjust system parameters to get maximally
smooth animations.
Asks the frame clock to run a particular phase. The signal corresponding the requested phase will be emitted the next time the frame clock processes. Multiple calls to Frame.clockRequestPhase will be combined together and only one frame processed. If you are displaying animated content and want to continually request the GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time, you should use Frame.clockBeginUpdating instead, since this allows GTK+ to adjust system parameters to get maximally smooth animations.