FrameClock.beginUpdating

Starts updates for an animation. Until a matching call to Frame.clockEndUpdating is made, the frame clock will continually request a new frame with the GDK_FRAME_CLOCK_PHASE_UPDATE phase. This function may be called multiple times and frames will be requested until Frame.clockEndUpdating is called the same number of times.

class FrameClock
void
beginUpdating
()

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