MenuShell.bindModel

Establishes a binding between a gtk.MenuShell and a gio.MenuModel

The contents of shell are removed and then refilled with menu items according to model. When model changes, shell is updated. Calling this function twice on shell with different model will cause the first binding to be replaced with a binding to the new model. If model is NULL then any previous binding is undone and all children are removed.

with_separators determines if toplevel items (eg: sections) have separators inserted between them. This is typically desired for menus but doesn’t make sense for menubars.

If action_namespace is non-NULL then the effect is as if all actions mentioned in the model have their names prefixed with the namespace, plus a dot. For example, if the action “quit” is mentioned and action_namespace is “app” then the effective action name is “app.quit”.

This function uses GtkActionable to define the action name and target values on the created menu items. If you want to use an action group other than “app” and “win”, or if you want to use a gtk.MenuShell outside of a gtk.ApplicationWindow, then you will need to attach your own action group to the widget hierarchy using Widget.insertActionGroup. As an example, if you created a group with a “quit” action and inserted it with the name “mygroup” then you would use the action name “mygroup.quit” in your gio.MenuModel

For most cases you are probably better off using Menu.newFromModel or Menu.barNewFromModel or just directly passing the gio.MenuModel to Application.setAppMenu or Application.setMenubar.

class MenuShell
void
bindModel

Parameters

model MenuModel

the gio.MenuModel to bind to or NULL to remove binding

actionNamespace string

the namespace for actions in model

withSeparators bool

TRUE if toplevel items in shell should have separators between them

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