GestureLongPress

gtk.GestureLongPress is a gtk.Gesture implementation able to recognize long presses, triggering the pressed after the timeout is exceeded.

If the touchpoint is lifted before the timeout passes, or if it drifts too far of the initial press point, the cancelled signal will be emitted.

Constructors

this
this(GtkGestureLongPress* gtkGestureLongPress, bool ownedRef)

Sets our main struct and passes it to the parent class.

this
this(Widget widget)

Returns a newly created gtk.Gesture that recognizes long presses.

Members

Functions

addOnCancelled
gulong addOnCancelled(void delegate(GestureLongPress) dlg, ConnectFlags connectFlags)

This signal is emitted whenever a press moved too far, or was released before pressed happened.

addOnPressed
gulong addOnPressed(void delegate(double, double, GestureLongPress) dlg, ConnectFlags connectFlags)

This signal is emitted whenever a press goes unmoved/unreleased longer than what the GTK+ defaults tell.

getGestureLongPressStruct
GtkGestureLongPress* getGestureLongPressStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

Static functions

getType
GType getType()

Variables

gtkGestureLongPress
GtkGestureLongPress* gtkGestureLongPress;

the main Gtk struct

Inherited Members

From GestureSingle

gtkGestureSingle
GtkGestureSingle* gtkGestureSingle;

the main Gtk struct

getGestureSingleStruct
GtkGestureSingle* getGestureSingleStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

getType
GType getType()
getButton
uint getButton()

Returns the button number gesture listens for, or 0 if gesture reacts to any button press.

getCurrentButton
uint getCurrentButton()

Returns the button number currently interacting with gesture, or 0 if there is none.

getCurrentSequence
GdkEventSequence* getCurrentSequence()

Returns the event sequence currently interacting with gesture. This is only meaningful if Gesture.isActive returns TRUE.

getExclusive
bool getExclusive()

Gets whether a gesture is exclusive. For more information, see Gesture.singleSetExclusive.

getTouchOnly
bool getTouchOnly()

Returns TRUE if the gesture is only triggered by touch events.

setButton
void setButton(uint button)

Sets the button number gesture listens to. If non-0, every button press from a different button number will be ignored. Touch events implicitly match with button 1.

setExclusive
void setExclusive(bool exclusive)

Sets whether gesture is exclusive. An exclusive gesture will only handle pointer and "pointer emulated" touch events, so at any given time, there is only one sequence able to interact with those.

setTouchOnly
void setTouchOnly(bool touchOnly)

If touch_only is TRUE, gesture will only handle events of type GDK_TOUCH_BEGIN, GDK_TOUCH_UPDATE or GDK_TOUCH_END If FALSE, mouse events will be handled too.