CellLayoutIF.addAttribute

Adds an attribute mapping to the list in cell_layout.

The column is the column of the model to get a value from, and the attribute is the parameter on cell to be set from the value. So for example if column 2 of the model contains strings, you could have the “text” attribute of a gtk.CellRendererText get its values from column 2.

interface CellLayoutIF
void
addAttribute

Parameters

cell CellRenderer
attribute string

an attribute on the renderer

column int

the column position on the model to get the attribute from

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