Idle.addFull

Adds a function to be called whenever there are no higher priority events pending. If the function returns FALSE it is automatically removed from the list of event sources and will not be called again.

See [memory management of sources][mainloop-memory-management] for details on how to handle the return value and memory management of data.

This internally creates a main loop source using Idle.sourceNew and attaches it to the global glib.MainContext using Source.attach, so the callback will be invoked in whichever thread is running that main context. You can do these steps manually if you need greater control or to use a custom main context.

class Idle
static
uint
addFull

Parameters

priority int

the priority of the idle source. Typically this will be in the range between G_PRIORITY_DEFAULT_IDLE and G_PRIORITY_HIGH_IDLE

function_ GSourceFunc

function to call

data void*

data to pass to function

notify GDestroyNotify

function to call when the idle is removed, or NULL

Return Value

Type: uint

the ID (greater than 0) of the event source.