FileUtils.fileSetContents

Writes all of contents to a file named filename, with good error checking. If a file called filename already exists it will be overwritten.

This write is atomic in the sense that it is first written to a temporary file which is then renamed to the final name. Notes:

- On UNIX, if filename already exists hard links to filename will break. Also since the file is recreated, existing permissions, access control lists, metadata etc. may be lost. If filename is a symbolic link, the link itself will be replaced, not the linked file.

- On UNIX, if filename already exists and is non-empty, and if the system supports it (via a journalling filesystem or equivalent), the fsync() call (or equivalent) will be used to ensure atomic replacement: filename will contain either its old contents or contents, even in the face of system power loss, the disk being unsafely removed, etc.

- On UNIX, if filename does not already exist or is empty, there is a possibility that system power loss etc. after calling this function will leave filename empty or full of NUL bytes, depending on the underlying filesystem.

- On Windows renaming a file will not remove an existing file with the new name, so on Windows there is a race condition between the existing file being removed and the temporary file being renamed.

- On Windows there is no way to remove a file that is open to some process, or mapped into memory. Thus, this function will fail if filename already exists and is open.

If the call was successful, it returns TRUE. If the call was not successful, it returns FALSE and sets error. The error domain is G_FILE_ERROR Possible error codes are those in the GFileError enumeration.

Note that the name for the temporary file is constructed by appending up to 7 characters to filename.

struct FileUtils
static
bool
fileSetContents
(
string filename
,
string contents
)

Parameters

filename string

name of a file to write contents to, in the GLib file name encoding

contents string

string to write to the file

Return Value

Type: bool

TRUE on success, FALSE if an error occurred

Throws

GException on failure.

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