GLdInit.initCheck

This function does the same work as gdk_gl_init() with only a single change: It does not terminate the program if the library can't be initialized. Instead it returns FALSE on failure.

This way the application can fall back to some other means of communication with the user - for example a curses or command line interface.

struct GLdInit
static
bool
initCheck
(
ref string[] argv
)

Parameters

argv string[]

Address of the <parameter>argv</parameter> parameter of <function>main()</function>. Any parameters understood by gdk_gl_init() are stripped before return.

Return: TRUE if the GUI has been successfully initialized, FALSE otherwise.