go
MemoryInputStream.this
gio
MemoryInputStream
MemoryInputStream
Sets our main struct and passes it to the parent class.
this
(GMemoryInputStream* gMemoryInputStream, bool ownedRef)
class
MemoryInputStream
this
(
GMemoryInputStream
*
gMemoryInputStream
,
bool
ownedRef
= false
)
this
()
this
(Bytes bytes)
this
(ubyte[] data, GDestroyNotify destroy)
gio
MemoryInputStream
MemoryInputStream
constructors
this
functions
addBytes
addData
getMemoryInputStreamStruct
getStruct
static functions
getType
variables
gMemoryInputStream
Sets our main struct and passes it to the parent class.