MemoryInputStream.this

Sets our main struct and passes it to the parent class.

  1. this(GMemoryInputStream* gMemoryInputStream, bool ownedRef)
    class MemoryInputStream
    this
    (
    GMemoryInputStream* gMemoryInputStream
    ,
    bool ownedRef = false
    )
  2. this()
  3. this(Bytes bytes)
  4. this(ubyte[] data, GDestroyNotify destroy)