BufferedInputStream.this

Sets our main struct and passes it to the parent class.

  1. this(GBufferedInputStream* gBufferedInputStream, bool ownedRef)
    class BufferedInputStream
    this
    (
    GBufferedInputStream* gBufferedInputStream
    ,
    bool ownedRef = false
    )
  2. this(InputStream baseStream)
  3. this(InputStream baseStream, size_t size)