Dialog.run

Blocks in a recursive main loop until the dialog either emits the response signal, or is destroyed. If the dialog is destroyed during the call to Dialog.run, Dialog.run returns GTK_RESPONSE_NONE Otherwise, it returns the response ID from the ::response signal emission.

Before entering the recursive main loop, Dialog.run calls Widget.show on the dialog for you. Note that you still need to show any children of the dialog yourself.

During Dialog.run, the default behavior of delete-event is disabled; if the dialog receives ::delete_event, it will not be destroyed as windows usually are, and Dialog.run will return GTK_RESPONSE_DELETE_EVENT Also, during Dialog.run the dialog will be modal. You can force Dialog.run to return at any time by calling Dialog.response to emit the ::response signal. Destroying the dialog during Dialog.run is a very bad idea, because your post-run code won’t know whether the dialog was destroyed or not.

After Dialog.run returns, you are responsible for hiding or destroying the dialog if you wish to do so.

Typical usage of this function might be:

GtkWidget *dialog = gtk_dialog_new ();
// Set up dialog...

int result = gtk_dialog_run (GTK_DIALOG (dialog));
switch (result)
{
case GTK_RESPONSE_ACCEPT:
// do_application_specific_something ();
break;
default:
// do_nothing_since_dialog_was_cancelled ();
break;
}
gtk_widget_destroy (dialog);

Note that even though the recursive main loop gives the effect of a modal dialog (it prevents the user from interacting with other windows in the same window group while the dialog is run), callbacks such as timeouts, IO channel watches, DND drops, etc, will be triggered during a Dialog.run call.

class Dialog
int
run
()

Return Value

Type: int

response ID