Color.this

Creates a new Color

  1. this(GdkColor* gdkColor, bool ownedRef)
  2. this()
  3. this(ubyte red, ubyte green, ubyte blue)
  4. this(ushort red, ushort green, ushort blue)
    class Color
    this
    (
    ushort red
    ,
    ushort green
    ,
    ushort blue
    )